With a background on Fine Art and teaching I started to learn 3D in 2012. At first I focused my career as a 3D generalist, but in 2015 I decided to specialize in Character Art. I am constantly researching new techniques learning and improving. If I don't know how to do something, I learn it. I focus my work on both: T- posed models for films or video games and posed models for 3D printing, or sculpture projects. I adapt myself to any stile from cartoon to realistic. With strong roots on traditional sculpture and drawing I pay a big deal of attention to all artistic and technical aspects of modelling, such as composition, expression, proportion, anatomy, and detail. A good job is Job that's taken thoroughly from the beginning till the end.